Resume
Jason Kilkenny — Game Programmer
Objective: A game-programming position doing graphics, game-play, or game-related technologies.
Skills
Technical:
- C/C++ [4 years], C# [1 year], STL [3 years]
- DirectX Graphics[1 year], HLSL [1 year], GDI [1 year]
- Microsoft Visual Studio (2003 - 2005) [3 years], XNA Game Studio [1 year], PIX for Windows [1 year]
- Microsoft Office (8.0 - 12.0) [6 years], Microsoft Project 2003 [1 year]
- SVN/Tortoise [3 years], AutoDesk 3D Studio MAX (9.0) [1 year], Adobe Photoshop CS [1 year]
Professional:
- Able to work well with a team as well as independently
- Detail oriented
- Self-motivated
- Willing and able to learn new things quickly
- Proficient in reading, writing and speaking Japanese
Game Experience
9/2008 - 4/2009 Gameplay Programmer - Parabellum
A single-player top-down Flow-style game for the PC in C++ (3-developer team)
- Implemented particle engine using hardware instancing and a Bezier spline rendering engine utilizing shader instancing
- Created a genetic evolution algorithm to diversify enemies and increase challenge for the player(unused)
- Implemented data-driven weapon system(unused)
9/2007 - 4/2008 Graphics Programmer - Space Bacon
An arena-based "steal the bacon" death-match-style multiplayer PC game in C++ (4-developer team)
- Designed and implemented the graphics engine in DirectX9 with Vertex/Pixel Shader support, hardware model instancing,
and Microsoft X-File support, in addition to the User Interface, a spring-based 3rd person camera, graphical content managers,
and GPU-based particle engine. - Co-created and managed game assets and bug list, helped with scheduling
9/2006 - 4/2007 Graphics & Gameplay Programmer - Pentaflux
A side-scrolling 1-2 player action shooter for the PC in C++ (4-developer team)
- Designed and implemented the particle engine and co-created game engine in C++.
- Created weapon systems, enemies and bosses.
- Co-created Game and Technical Design Document, managed art assets, and co-designed level layouts, main character,
weapons, enemies, and bosses.
Work Experience
9/2010 - 12/2010 Academic Support - DigiPen Institute Of Technology Singapore
- Mentored and tutored students for computer science, math and game projects classes
- Helped create and grade assignments, labs and tests for computer science classe
7/2009 - 8/2010 DigiPen Instructor - DigiPen Institute Of Technology
- Freshman and Sophomore level Game Projects Class Instructor in a joint program with a Korean University
- Taught students the concepts and fundamentals of video game programming
- Lectured on other aspects of game production, i.e. scheduling, marketing, etc
6/2008 - 8/2008 Nintendo QA Product Tester - Nintendo of America
- Tested features, stability, and localization (Spanish) on 4 triple-A titles
- Tested ArtStyles Orbient, a game for the WiiWare download channel
- Tested Mystery Case Files: Million Heir, a game for the DS
- Wrote detailed bug reports for developer to reproduce and resolve problems
- Used a proprietary bug-tracking database
- Filed textual descriptions, screenshots, and videos as part of bug report
5/2007 - 5/2009 Admissions Office Assistant - DigiPen Institute Of Technology
- Assisted with all aspects of data entry, correspondence, processing, and statistical analysis for over 350 applicants per year
6/2004 - 6/2005 Computer Lab & A/V Assistant - Bronx High School of Science
Education
May, 2009 Digipen Institute of Technology B.S., Real-Time Interactive Simulation