Resume


Jason Kilkenny — Game Programmer

Objective: A game-programming position doing graphics, game-play, or game-related technologies.

Skills


Technical:

Professional:

Game Experience


9/2008 - 4/2009 Gameplay Programmer - Parabellum
A single-player top-down Flow-style game for the PC in C++ (3-developer team)

9/2007 - 4/2008 Graphics Programmer - Space Bacon
An arena-based "steal the bacon" death-match-style multiplayer PC game in C++ (4-developer team)

9/2006 - 4/2007 Graphics & Gameplay Programmer - Pentaflux
A side-scrolling 1-2 player action shooter for the PC in C++ (4-developer team)

Work Experience


9/2010 - 12/2010 Academic Support - DigiPen Institute Of Technology Singapore

7/2009 - 8/2010 DigiPen Instructor - DigiPen Institute Of Technology

6/2008 - 8/2008 Nintendo QA Product Tester - Nintendo of America

5/2007 - 5/2009 Admissions Office Assistant - DigiPen Institute Of Technology

6/2004 - 6/2005 Computer Lab & A/V Assistant - Bronx High School of Science

Education


May, 2009 Digipen Institute of Technology B.S., Real-Time Interactive Simulation